AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() ![]() ![]() Moreover, I used the Mupen64 emulator which is banned from this website, because I was expecting this category to evolve since ACE was fairly new. Therefore, the advantages that TAS has over real-time speedrunning could not be exploited to save even more time. However, there was one big problem with it: the route I used was intended to be used by speedrunners. After this glitch was applied to any% mainly thanks to MrCheeze's work, I made a TAS of it which ended up with a time of 6:54.27. This glitch enables us to achieve Arbitrary Code Execution, or ACE for short, to warp straight to the credits. This route remained the same for years until a new major glitch has been found: the Stale Reference Manipulation glitch, or SRM for short. Since the last official submission on this website, the Get Item Manipulation glitch was found in 2015, which saved a little more than a minute according to this unofficial TAS, but was not possible to do on Nintendo 64 under normal circumstances and required the usage of Rice video plugin to work on emulator. ![]() We all thought Ganondoor would remain the fastest way to beat the game. ![]()
0 Comments
Read More
Leave a Reply. |